Fantasy Fitness League (FFL)
UX and Service Design
A community based engagement platform offered users compelling social support through a community of friends, family, and co-workers for competitive healthy active living. Our team conceptualized the app service by conducting field and demographic research, interviews, surveys, and market/business analysis to determine and reach our target market. The solution encouraged new habits through gamification and by establishing personalized and team goals with community engagement.
The Problem
Newtopia has successfully attracted and engaged women, but working age men remain an enigma.
Research Question
How can Newtopia attract and engage working men (aged 30-55),
and help them succeed at living healthfully and well?
Analysis and Methodology
Sticky note session, whiteboard planning, rough experience maps.








Prototyping
Drawings of the groups prototypes for the FFL product.
Final Concept
Screen templates of the rudimentary prototype. Graphic material created by Arousyak Houseman for our group's final presentation. For portfolio purposes, I reproduced the AV Presentation for web quality.










Presentation graphics created by Arousyak Houseman for our groups final presentation.
For portfolio purposes I reproduced part of the AV Presentation for web quality.
Team Composition
Arousyak Houseman
John Han
Mark Kalimin
Ahmed Elakabawi
Kumar Kesavaraj
Shamus Reid
Newtopia is a corporate health and wellness company that focuses on the personalized health of in the workplace to lower a company’s healthcare costs.